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tutorials:doublesteering:rx7:innercity [2026/06/09 07:58] cartertutorials:doublesteering:rx7:innercity [2026/06/19 20:21] (current) – [Reverse] ynxgtb
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 ====== Inner City - RX-7 ====== ====== Inner City - RX-7 ======
 ===== Forward ===== ===== Forward =====
-Inner City (IC) is best played using Stability Control set to **OFF**. It is harder to control then with Stability Control ON, so you have to be patient with the laps. +  * Inner City (IC) is best played using Stability Control set to **OFF**. It is harder to control then with Stability Control ON, so you have to be patient with the laps. 
- +  Last corner of IC is the most important one, and can be done by a combination of [[..:..:othertechniques:wallride_wallbounce#wallbounce|wallbounce]] and regular [[..:rx7#basic_ds_drift_rwd|DS]] 
-Last corner of IC is the most important one, and can be done by simply tapping once on your digital input and holding the right amount on your analog stick/wheel+  * after tunnel use shortcut to the right 
- +  * after shortcut take lane to the right 
-You might need to hold your digital input to steer for some cornersJust make sure you do not have any input on your left stick/wheel to not DS by accident.+  * Next left before construction site use [[..:rx7#tap_ds_drift|Tap DS]] 
 +  * Drive around construction side (taken the shortcuts here is slower) 
 +  * next left use [[..:rx7#tap_ds_drift|Tap DS]] or [[..:rx7#snap_loose_ds_drift#tap_ds_drift|Snap Loose DS Drift ]] 
 +  * use [[..:..:othertechniques:jumptech#up_downshifting|Downshifting]] on last jump upwards to contain speed 
 +  * Last corner like described above
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 ---- ----
 ===== Reverse ===== ===== Reverse =====
-Also on Inner City Reverse (ICr) it is best using Stability Control set to **OFF** +  * Also on Inner City Reverse (ICr) it is best using Stability Control set to **OFF** 
- +  First corner on ICr can be done with a regular [[..:rx7#basic_ds_drift_rwd|DS drift]]
-First corner on ICr can also be done the same by simply tapping once on your digital input and holding the right amount on your analog stick/wheel+  The jumps on ICr can be done with 6th or 5th, but make sure to shift down to 5th if in 6th (see [[..:..:othertechniques:jumptech|Jump Tech]]). 
- +  * The sidewalks on the left need to be hit very well to keep gaining speed at each landing. this is very hard to hit and must be studied from other laps. Similar to Stadium. 
-The jumps on ICr can be done with 6th or 5th, but make sure to shift down to 5th if in 6th.+  * On bottom of jumps use [[..:rx7#tap_ds_drift|Tap DS]] for the right-hander. [[..:rx7#micro_ds_drift|Micro DS]] also works here with the right line, and is slightly faster. 
 +  * Drive around construction side and use [[..:rx7#tap_ds_drift|Tap DS]] for sharp right after. 
 +  * When road splits take left lane and keep left to go through next short cut. 
 +  * Before jumping up the tunnel make sure to align car to the right for better entrance. 
 +  * This track can be done in 4th for the landing and most of the lap, where you have slightly more grip, but for best laptime it is better to use 5th as you will lose some speed downshifting into 4th and in the high rpms mid ds.
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