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| tutorials:doublesteering:rx7:terminal [2026/06/09 08:55] – created carter | tutorials:doublesteering:rx7:terminal [2026/06/20 19:08] (current) – carter |
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| ====== National Rail - RX-7 ====== | ====== Terminal - RX-7 ====== |
| ===== Forward ===== | ===== Forward ===== |
| * | * [[..:rx7#basic_ds_drift_rwd|DS]] through the first right corner. You will not be able to get this corner clean, but will bounce off the left wall. |
| | * In tunnel drive as far right as you can, to setup for the next left. |
| | * After jump out of the tunnel use [[..:rx7#tap_ds_drift|Tap DS]] for the right corner. |
| | * Like at the end of OS, use the left side walk for a small [[..:..:othertechniques:jumptech#sidewalk_boost|boost]] after the long straight. |
| | * [[..:rx7#tap_ds_drift|Tap DS]] for the next right, then stay left entering the tunnel. |
| | * After tunnel [[..:rx7#tap_ds_drift|Tap DS]] the next left and [[..:rx7#micro_ds_drift|Micro DS]] the right corner up the airport. |
| | * Stay on the left lane when road splits. |
| | * [[..:rx7#basic_ds_drift_rwd|DS]] the last corner before Start/Finish. |
| {{youtube>DaQwbPUEhjo?}} | {{youtube>DaQwbPUEhjo?}} |
| ---- | ---- |
| ===== Reverse ===== | ===== Reverse ===== |
| * | * The first left corner of the lap is driven with a [[..:rx7#micro_ds_drift|Micro DS]] or [[..:rx7#tap_ds_drift|Tap DS]], the latter only with very high speeds before lap starts. |
| | * When road splits stay on right lane. |
| | * [[..:rx7#tap_ds_drift|Tap DS]] for the long left at airport terminal. |
| | * [[..:rx7#tap_ds_drift|Tap DS]] to get into the tunnel. |
| | * [[..:rx7#tap_ds_drift|Tap DS]] the left after tunnel with Stab on, but [[..:rx7#micro_ds_drift|Micro DS]] with Stab off. |
| | * After the straight the left up to the next tunnel use [[..:rx7#basic_ds_drift_rwd|DS]] + [[..:..:othertechniques:wallride_wallbounce#wallbounce|Wallbounce]], [[..:rx7#tap_ds_drift|Tap DS]] on reaction when wallbounce setup fails or when playing online. |
| | * Make sure to steer right before jumping up the tunnel entrance for better car position for the next corner. |
| | * Last corner is a [[..:rx7#basic_ds_drift_rwd|normal DS]] + [[..:..:othertechniques:wallride_wallbounce#wallbounce|Wallbounce]] (last corner is the most important part of the lap and the next lap as well). |
| | * Tight line and good setup for last corner is more important than minimum speed on 2nd tunnel. |
| {{youtube>rQI3sFZhcts?}} | {{youtube>rQI3sFZhcts?}} |