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tutorials:doublesteering:rx7:terminal [2026/06/19 20:39] – [Reverse] ynxgtbtutorials:doublesteering:rx7:terminal [2026/06/20 19:08] (current) carter
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-  * [[..:rx7#tap_ds_drift|Tap DS]] the first left corner.+  * The first left corner of the lap is driven with a [[..:rx7#micro_ds_drift|Micro DS]] or [[..:rx7#tap_ds_drift|Tap DS]]the latter only with very high speeds before lap starts.
   * When road splits stay on right lane.   * When road splits stay on right lane.
   * [[..:rx7#tap_ds_drift|Tap DS]] for the long left at airport terminal.   * [[..:rx7#tap_ds_drift|Tap DS]] for the long left at airport terminal.
   * [[..:rx7#tap_ds_drift|Tap DS]] to get into the tunnel.   * [[..:rx7#tap_ds_drift|Tap DS]] to get into the tunnel.
-  * [[..:rx7#tap_ds_drift|Tap DS]] the left after tunnel. +  * [[..:rx7#tap_ds_drift|Tap DS]] the left after tunnel with Stab on, but [[..:rx7#micro_ds_drift|Micro DS]] with Stab off
-  * After the straight [[..:rx7#basic_ds_drift_rwd|DS]] or [[..:rx7#tap_ds_drift|Tap DS]] the left up to the next tunnel.+  * After the straight the left up to the next tunnel use [[..:rx7#basic_ds_drift_rwd|DS]] + [[..:..:othertechniques:wallride_wallbounce#wallbounce|Wallbounce]], [[..:rx7#tap_ds_drift|Tap DS]] on reaction when wallbounce setup fails or when playing online.
   * Make sure to steer right before jumping up the tunnel entrance for better car position for the next corner.   * Make sure to steer right before jumping up the tunnel entrance for better car position for the next corner.
-  * [[..:rx7#tap_ds_drift|Tap DS]] the last left before start/finish. +  * Last corner is a [[..:rx7#basic_ds_drift_rwd|normal DS]] + [[..:..:othertechniques:wallride_wallbounce#wallbounce|Wallbounce]] (last corner is the most important part of the lap and the next lap as well)
- +  * Tight line and good setup for last corner is more important than minimum speed on 2nd tunnel.
-Update (for sub 42 laptime and stability off) +
-**A lot has changed since the example video so to clarify:** +
-  * Last corner is the most important part of the lap and the next lap as well. in online races it is very apparent. +
-  * Last corner is a normal DS + walltap, not tap DS as it loses way too much speed. +
-  * first corner of the lap is a micro DS/ tap DS, the latter only with very high speeds before lap starts. +
-  * left after tunnel is a micro ds as well, as DS is barely needed with Stability OFF. however with ON it is a tap DS. +
-  * left into 2nd tunnel is normal DS + walltap, tap ds on reaction when walltap setup fails or when playing online+
-  * tight line and good setup for last corner is more important than minimum speed on 2nd tunnel.+
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