Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| tutorials:doublesteering:rx7:terminal [2026/06/19 20:39] – [Reverse] ynxgtb | tutorials:doublesteering:rx7:terminal [2026/06/20 19:08] (current) – carter | ||
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| Line 12: | Line 12: | ||
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| ===== Reverse ===== | ===== Reverse ===== | ||
| - | * [[..: | + | * The first left corner of the lap is driven with a [[..: |
| * When road splits stay on right lane. | * When road splits stay on right lane. | ||
| * [[..: | * [[..: | ||
| * [[..: | * [[..: | ||
| - | * [[..: | + | * [[..: |
| - | * After the straight [[..: | + | * After the straight |
| * Make sure to steer right before jumping up the tunnel entrance for better car position for the next corner. | * Make sure to steer right before jumping up the tunnel entrance for better car position for the next corner. | ||
| - | * [[..:rx7#tap_ds_drift|Tap DS]] the last left before start/ | + | * Last corner is a [[..:rx7#basic_ds_drift_rwd|normal |
| - | + | * Tight line and good setup for last corner is more important than minimum speed on 2nd tunnel. | |
| - | Update | + | |
| - | **A lot has changed since the example video so to clarify: | + | |
| - | * Last corner is the most important part of the lap and the next lap as well. in online races it is very apparent. | + | |
| - | * Last corner is a normal DS + walltap, not tap DS as it loses way too much speed. | + | |
| - | * first corner of the lap is a micro DS/ tap DS, the latter only with very high speeds before lap starts. | + | |
| - | * left after tunnel is a micro ds as well, as DS is barely needed with Stability OFF. however with ON it is a tap DS. | + | |
| - | * left into 2nd tunnel is normal DS + walltap, tap ds on reaction when walltap setup fails or when playing online. | + | |
| - | * tight line and good setup for last corner is more important than minimum speed on 2nd tunnel. | + | |
| {{youtube> | {{youtube> | ||