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| tutorials:doublesteering:rx7 [2025/10/24 12:43] – carter | tutorials:doublesteering:rx7 [2026/06/19 20:03] (current) – [Micro DS drift] ynxgtb | ||
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| ====== RX-7 ====== | ====== RX-7 ====== | ||
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| + | ===== Info===== | ||
| - | ===== Basic Info===== | + | The Mazda RX-7 is a front-engine, |
| - | The Mazda RX-7 is a Front Engine | + | To achieve competitive times, it is essential to learn the RWD Double Steering (DS) technique.\\ |
| + | DS can be performed effectively on both controller and wheel, although some tracks may favor one input method over the other. | ||
| + | All general RWD DS principles apply to the RX-7, and most of them also apply to the Miata. | ||
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| + | **TIP:** Never use 6th gear while on the ground. The RX-7 cannot reach a speed where the gearing becomes beneficial. Only use 6th gear doing [[..: | ||
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| + | ===== Basic DS Drift (RWD) ===== | ||
| + | {{ youtube> | ||
| + | For Double Steering to work, the game must recognize your device as a **Wheel** in the controls menu. This applies even if you are using a gamepad. If your device is not recognized correctly, follow the [[..: | ||
| - | {{ : | + | __**Inputs**__ |
| - | To achieve good times, you have to learn what is known as RWD DS, which is best used on this car. | + | Double Steering requires two steering inputs: |
| + | * Analog Steering – Left stick or steering wheel. | ||
| + | * Digital Steering – Two buttons, one for steering left and one for steering right. | ||
| + | To initiate a DS drift: | ||
| - | This technique is able to be done on both wheel and controller effectively, | + | - Hold approximately 30–55% analog steering input. |
| + | - Press and release | ||
| + | At sufficient speed, the car should begin to slide after releasing the digital input. If this happens, you have successfully initiated a DS drift.\\ | ||
| + | Once you can consistently trigger the drift, practice applying it in corners. The first corner of [[https:// | ||
| + | Unique Parts and Stability Control settings can also affect the behavior of DS. | ||
| - | All general RWD DS knowledge applies to the RX-7 and the vast majority also applies to the Miata. | + | __**Timing**__ |
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| - | TIP: | + | |
| - | + | ||
| - | Never use the 6th gear while not in the air, as you never have enough speed for the gearing to benefit you. Only use it on NOS laps or while doing jumptech. | + | |
| + | Learning the correct inputs is not enough—you must also learn the correct timing.\\ | ||
| + | The optimal timing depends on the corner, the racing line, and track features such as bumps and elevation changes. Consistent DS requires both accurate steering input and proper timing. | ||
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| + | ===== Micro DS drift ===== | ||
| + | {{ youtube> | ||
| + | To understand Micro DS, it is important to know how DS drifts are started and stopped. | ||
| + | **A DS drift can be initiated by:** | ||
| - | ===== RWD DS ===== | + | * Pressing a digital steering button while holding approximately 30–55% analog steering |
| + | * or by Releasing a digital steering button while holding approximately 30–55% analog steering -> This allows you to drive into a corner using digital steering and trigger a DS drift simply by releasing the button. | ||
| - | This part will go over some of the basics of what we now know about RWD DS. | + | **A DS drift can be ended by:** |
| - | ---- | + | * Reducing the steering angle. |
| + | * or by Pressing the digital steering button again, which forces the car into understeer and stops the drift. | ||
| - | For DS to work, your game needs to recognize your controller as " | + | **A Micro DS Drift combines |
| - | ==== Input ==== | + | - Enter the corner using digital steering. |
| + | - Release the button while holding 30–55% analog steering to initiate a DS drift. | ||
| + | - Quickly press the digital steering button again to cancel the drift. | ||
| - | For the Inputs that you have to apply for the DS to work, you have to set 2 steering inputs: | + | Repeating this process multiple times during a corner creates a series of short drifts, called Micro DS Drift. |
| - | * Analog (Left stick or the wheel itself if you are playing real wheel) | + | |
| - | * Digital (Any other button on controller or wheel, one for left and another one for right). | + | |
| + | This is used on corners where a normal slide costs too much speed and non-ds cannot make it without lifting, so limited use cases but surprisingly common. | ||
| - | Once it is all set up, you can try to make the car do the technique by steering somewhere between 30-55% input and then quickly pressing and releasing your digital button while still holding the analog one. | + | This technique |
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| - | At high enough speed, if your car begins to drift/slide after letting go of your digital button, then congrats, you have done it. | + | |
| - | + | ||
| - | You probably still have a lot to learn after doing this, so play a few laps just to see if you can do some corners with it. | + | |
| - | + | ||
| - | There are also a lot of videos showing how to do this DS for each track. The way you do it can vary, as well as your settings in game such as stability control and level of brakes (late stage, dont need to worry about it at this level) | + | |
| - | + | ||
| - | Some notable ones: | + | |
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| + | {{ youtube> | ||
| + | ===== Tap DS drift ===== | ||
| - | {{youtube> | + | A Tap DS Drift is performed by rapidly tapping the digital steering button while maintaining the correct analog steering angle (30–55%). |
| - | (GTB OS stab ON) | + | |
| - | ---- | + | The tapping frequency and steering angle influences the drift angle and the amount of rotation generated. Conceptually, |
| - | + | \\ | |
| - | {{youtube> | + | \\ |
| - | (Carter Atlantica Stab ON) | + | \\ |
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| + | {{ youtube> | ||
| - | You can also check every lap from Carter in his playlist: | + | ===== Snap loose DS drift ===== |
| - | [[https://www.youtube.com/playlist? | + | //Requires Traction Control to be **OFF**.// |
| - | ---- | + | Initiate a DS drift with the correct speed and steering angle. Under the right conditions, the car will quickly rotate sideways before snapping back to a neutral position.\\ |
| + | This technique can be useful in sharp corners where maintaining speed is important (e.g. some corners on Inner City).\\ | ||
| - | NOTE: | + | Most time it is a lot safer and consistent |
| - | + | \\ | |
| - | It is crucial to watch videos, since some corners will be done with simply 1 tap of the digital, | + | \\ |
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| - | ==== Timing ==== | ||
| - | Together with your knowledge on how to consistently get your input in the right range to succesfully DS a corner, you will also have to learn how to time that input as well. | + | ===== Track specific tips ===== |
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| - | They go hand in hand, so you need both the right timing and input for an optimal cornering speed and line. | + | |
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| - | It is relative to the corner you will prepare for as well as also being dependent on the bumps along the track. A good place to learn good DS timing is on Tr as you have the last section where your timing on the DS into the 2nd tunnel needs to be tight to not slip the car. | + | |
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| - | {{: | + | |
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| - | Another corner where timing is crucial is the first stadium corner where you have to use DS at the right time to make sure the car doesnt slip and the DS | + | |
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| - | {{: | + | |
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| - | For stab off, you can prepare by running on IC, since all of the corners there are very tight, timing wise. | + | |
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| - | ---- | + | |
| - | ==== Tips ==== | + | |
| - | Some basic tips to help if you get stuck on a track (forward and reverse in one page): | + | Some basic tips for each track (forward and reverse in one page): |
| * [[.: | * [[.: | ||