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tutorials:fwd_double-steer [2025/07/22 18:56] – created scorpionnntutorials:fwd_double-steer [2025/07/23 02:42] (current) scorpionnn
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 ====== FWD Double-Steering ====== ====== FWD Double-Steering ======
 +===== What is Double-Steering? =====
 +
 +Double-Steering is an __exploit__ left over by EA Black Box in most of their entries in the Need For Speed franchises. It combines the same bind on steering for analog and digital controls at the same time. In most of their games pressing both of them at the same time either does nothing, slows your car too much or, in NFS Underground 1's case, it helps you steer/drift way faster than normal
 +
 +----
 +===== Double-Steering in FWD Cars =====
 +It requires a relatively low input over your analog input (anywhere from 0 to 35; depends on car) and, while you hold that value, you press digital once, multiple times, or hold it. Each FWD car has an unique style of doing it, most basic type of DS being on the Acura Integra.
 +
 +----
 +===== How to DS consistently =====
 +Cars like the Integra or 206 don't really need any artificial help but for the other ones, not having the right angle is life or death. You can use DXTweak or any app from your controller/wheel to limit your inputs or a DIY method using rubberband tangled around your joystick
 +
 +===== Tricks with DS-ing in FWD Cars =====
 +
 +Double-Steering in FWD Cars, compared to RWD, gives you unlimited control over every action you do to your car. You have to keep it drifting manually and more freedom in your actions.
 +
 +==== Normal DS ====
 +Just turning your analog stick and pressing digital results in a normal DS. As you progress doing it, you will realize on your own that in some cases you can lower on your input or the amount of times you press the digital button for smoother and faster lines
 +
 +==== Slip DS ====
 +SDS is a mechanic where you start with a normal DS and then you just hold digital. That results in a drift where the car gains more angle in a controlled manner. On asphalt, you will need some __inertia__ to do it, meanwhile on sidewalks, cobblestone or dirt you can do it directly. It is very useful for wallbounces or wallrides, to make your car hit a wall with the back.
 +
 +==== Fishtail ====
 +This is when you initiate a DS at a low analog angle and keep holding it. You know you did it right if you leave only a tire mark on the road or 1 tiremark is way thicker than the other one. It is good on loose surfaces to keep a good racing line and keep speed. Only in the Neon, this makes you accelerate a bit faster.
 +
 +==== Bump DS ====
 +This is a very quick method to gain speed over any elevation change. You just flick the stick and press digital over a bomb and you gain more speed.
 +
 +===== Misc =====
 +  * FWD DS is relatively new in the lifespan of the game, first being used in the early 2000s experimentally on Port Royal by some wheel users, throughgoing studied and evolved since the beginning of 2024 when the Wheel Controller method was found
 +  * "Fishtail" was a name given by GTB to the technique because it looks like a slowed down version of the "Midnight Club II" drift tech
 +  * Some cars corner more from a SDS than a DS (weaker cars especially)
 +  * The Toyota Celica is the only car that can't really DS, neither DT as well. It loses grip on the front tires too quickly.
 +  * Pioneers of FWD DS are Marchiii & Kaz on the Integra
 +  * FWD cars hold 14/16 World Records on the circuits, only missing Olympic Square and Inner City
 +
 +