This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== NFSU Server Changer ====== The Server Changer lets **Need for Speed: Underground** (PC, v1.4) connect to any community server instead of the long-gone EA server - no hex editing of the game's .exe. It has two parts: * **Plugin** (''scripts\NFSUServerChanger.asi''): makes the game use the server from ''NFSUServerChanger.ini''. Also: a separate saved login per server, hole punching for races, a fix for the Wine crash on Linux and the EA Trax renamer. **Needed.** * **Launcher** (''NFSUServerChanger.exe''): lists the online servers, sets the one you click and starts the game; installs and updates the plugin. Windows and Linux. **Optional.** Download: [[https://github.com/Pelorojo/NFSUServerChanger/releases/latest|GitHub Releases]] \\ Full guide: [[https://github.com/Pelorojo/NFSUServerChanger/wiki|GitHub Wiki]] ===== kickStart or launcher? ===== If you use [[https://nfsa.ca/f7903|kickStart]], it installs and updates the plugin with one click - nothing to copy by hand, and you don't need the launcher. The launcher is a small, open source alternative for those who only want to pick a server and start the game, and the successor of the old LAN tool (nfsuclient). Put ''NFSUServerChanger.exe'' (Linux: ''NFSUServerChanger'') into the game folder, start it and click **Install plugin** - it also keeps the plugin up to date. ===== What's new for players ===== * **Races without port forwarding**: on servers with hole punching (kickRom Speedway), races also work on mobile internet or behind a strict router. If no direct connection is possible, the race goes through the server. * **One login per server**: every server remembers your account, switching servers no longer means typing it again. * **Change the server while the game runs**: log out, go back to the account screen and log in again. * **Linux**: no more crash when going online under Wine/Lutris. ===== Manual installation of the plugin (without any launcher) ===== - Download ''NFSU.Server.Changer.v<version>.zip'' from the [[https://github.com/Pelorojo/NFSUServerChanger/releases/latest|Releases]]. - Extract it into the game folder (the folder with the game's .exe). You then have ''dinput8.dll'' (the ASI loader) in the game folder and ''NFSUServerChanger.asi'', ''NFSUServerChanger.ini'' and ''NFSUServerChangerTrax.csv'' in ''scripts''. - Set the server in ''scripts\NFSUServerChanger.ini'': <code ini> [Server] Host = nfs.onl </code> An empty ''Host'' uses the server built into the game's .exe. **Supported:** NFSU v1.4, North American, European or Russian (SoftClub) release. Other versions are refused with a message at game start. ===== Accounts ===== Every server has its **own** accounts - an account on one server doesn't exist on another. The plugin keeps one saved login per server: after the first successful login on a server, it is saved for that server. If the server is changed while the login screen is open, that login fails - just open the login screen again. ===== Races and hole punching ===== Races run directly between the players' PCs. On servers with hole punching (kickRom Speedway) you don't need to set up anything on your router. **Windows:** the first time, a Windows Firewall window may pop up asking whether Need for Speed Underground may communicate on networks. Click **Allow access** there, otherwise races can't connect. **Linux:** see [[#linux|Linux]] below. If a race still doesn't start, you can help find the cause: set this in ''scripts\NFSUServerChanger.ini'', race again and send the file ''scripts\NFSUServerChanger_HolePunch.log'' in #nfs-underground: <code ini> [HolePunch] Log = 1 </code> ===== Coming from nfsuclient (the old LAN tool)? ===== nfsuclient writes ''127.0.0.1 ps2nfs04.ea.com'' into the Windows hosts file (needs admin rights) and has to stay open while you play; EA Nation servers never show as online there. The Server Changer needs none of that. Untick "Use server" in nfsuclient and close it, so it removes its hosts entry, then install the plugin (and the launcher, if you don't use kickStart). Your own servers are taken over: nfsuclient and the launcher both keep them in ''servers.dat'' (one server per line). If nfsuclient was in the game folder, the launcher shows them right away; otherwise copy ''servers.dat'' into the game folder. ===== Linux ===== * With a firewall like ufw active, allow the game's race port: ''sudo ufw allow 3658/udp'' * The native Linux launcher starts the game with the settings of its Lutris entry, or with Wine. * Starting the game another way: set the DLL override ''dinput8'' to **native, builtin**, otherwise Wine doesn't load the plugin. * Working pings in the game (Wine 7.13 or newer) need ping sockets allowed once - the launcher offers it, or run: \\ ''sudo sh -c "echo 'net.ipv4.ping_group_range = 0 2147483647' > /etc/sysctl.d/99-nfsu-ping.conf && sysctl -p /etc/sysctl.d/99-nfsu-ping.conf"'' ===== Help ===== Ask in **#nfs-underground** on the [[https://discord.gg/JMaypEd|Retro Racing Point Discord]].